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Dolyak Delivery - 27 May 2012

May 27, 2012 - 4:47am -- Xerin
Dolyak Delivery

To kick us off this week, Guild Wars 2 WvW have a great article titled Pincer and The Split, that describes using tried and tested principals from real time strategy games in Guild Wars 2. With fun use of imagery (as well as some footage straight from Starcraft 2) they really emphasize some neat tactics that can be used in WvW and structured PvP. 

Next on the list is The Tyrian Times and their new look.  I really like it and it's a marked improvement, so do drop by and show your support. 

Yoshi, over at his hub has written a lengthy article on the guardian, providing a breakdown of the profession and usable builds, specific to defensive play and generally providing a guiding hand to any beginners.  I'm no real fan of the guardian, but I found the article well worth a read for anyone who shares an interest in the profession. 

The Feral Engineer has put up an excellent article earlier in the week titled Games Are Hard where he discusses the difficulty of games today and how we approach it.  I must admit, I found that the difficulty in the last Guild Wars 2 phase had skyrocketed in comparison to previous and I found myself unable to solo most of the content I had before.  I feel it's really important for ArenaNet to make even the very basic content a challenge, rather than allow players to steamroll through content, though at times it was perhaps a little too difficult in its current form.  What are your thoughts on Guild Wars 2's difficulty?

I can't possibly have a Dolyak without some fan-fiction (GuildMag's chapter 5 has now launched for anyone who is reading it) and I've managed to find a lovely little story over at Chronicles of Tyria. Having had a good nosey around the site, there is some wonderful fiction dotted all over it, all of which is definitely worth reading.

The Pale Tree caught my eye again this week with an article from Verene, called Gamer Tested, Kid Approved where she discusses her sisters exposure to Guild Wars and Guild Wars 2. As a parent, I'm really excited to see whether my daughter will show any interest in videogames (her mum prays not). Considering she already loves anything with a screen and hitting my keyboard as hard as possible, I think she's on the right path already.

Over at Guild Wars 2 Junkies they've a breakdown of the Mesmer which many new players will find useful. I'm a fan of the Mesmer, having played one almost exclusively in Guild Wars. I do plan on playing one in Guild Wars 2, unfortunately for me however I'm no fan of the staff or greatsword which leaves me with very few options in WvW. Any suggestions?

I'm really not a huge fan of Podcasts based on them tending to be overly long and for some reason hosts insist on using horrendous music over them.   Thankfully, Tyria Talk over at Guild Wars 2 Live keep things simple.  A camera and a human being, talking about a specific subject. It works for me.

Lastly and because it is something I've yet to really get my teeth into, Guild Wars 2 Junkies have five tips to help you master cooking.  I'm the type of person that will resist trying to look at the Wiki and instead explore what crafting has to offer by myself, so I'm sure this guide will help anyone with a similar mindset.

 

 

Comments

Marler (not verified)
Marler's picture

Love these deliveries, keep em coming!

Yski
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Joined: Mar 23 2012
XP: 1640

Personally I like the increased difficulty, although  it was a bit harsh for melee. It's good that the game make you actually move and dodge. It was a bit silly when people could just stand still and attack and still win.

Are you a guardian? Let me introduce you to my Flesh Golem, he's getting a bit hungry.

kendro (not verified)
Marler's picture

As a necro I didn't find the first BWE or the stress test all that difficult.  That may just be because I hadn't played any of the previous builds, therefore I didn't have any expectations of being able to solo large packs of mobs several levels higher than me.

I found champions, up to three levels higher than me, easily soloable, and I never ran into the incoming damage issues a lot of people were complaining about fighting in melee range either.

That said, I did think the game was fairly well tuned, because while most events were easily soloable, there were still a handful that you just couldn't handle on your own and needed groups, which was nice.  The fact that you can also easily eat through the content of a zone before reaching a level for the next one also provided a nice difficulty barrier, just due to how damage works between different leveled opponenents.

ArcherAvatar
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Joined: May 4 2012
XP: 220

I agree with the sentiments Kendro expressed, except I would add that I didn't see that much difference between "melee" and "range" weapons provided you didn't act like a nimrod and just stand in front of mobs waiting to be beat down.  With proper movement tactics the game was challenging, but not too difficult no matter what weapon I was using.

Yski
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Joined: Mar 23 2012
XP: 1640

Really? I found staying in melee range with my thief pretty much impossible once I started fighting enemies around 5 (I think?) levels above me. Getting killed on one hit while trying to beat things with a dagger without any real defensive skills apart from cloak and dagger is pretty harsh.

It was fine with a shortbow though, the evading skills and mobility made it possible but not too easy. If they gave melee some more survivability against PvE mobs (and WvW mobs), I'd say the difficult is about right.

EDIT: Ranged mobs were difficult though. How do you fight an archer without getting hit by a single arrow? It could be just because I rushed further than I was supposed to be though smiley I wanted to try a bit WvW and I figured out I might level up a bit faster if I fought higher level enemies.

Are you a guardian? Let me introduce you to my Flesh Golem, he's getting a bit hungry.

Lewis B
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Joined: Apr 24 2012
XP: 940
That's interesting, as an Engineer I found a lot of the content incredibly tough - almost impossible to solo at times. In contrast when I swapped to mesmer it was so much easier. Its perhaps indicative of each professions damage dealing but also pure survivability. The mesmer has plenty and big damage, the Necromancer just rediculously high survivability.

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