First on my list this week is GuildMag's Game Contest! They are giving away 2 Collectors Editions and 4 Standard Editions to anyone in Europe or if you're unfortunate enough to live in US, you'll have to settle for a chance to win 2 Charr plush toys. You can find details all about the competition here, so go and try your luck!
Still with GuildMag, they are also looking to expand their writing team. If you fancy being a media reporter for Guild Wars 2, why not apply?
Flamethrowing has four excellent quick tips to make you better at Guild Wars 2 while Dragon Season also have a brilliant set of tips and information for those new to the game or even those more experienced.
Under the Pale Tree has written a piece close to my heart where Verene explores the Sylvari Nightmare Court. I must admit, I've absolutely fallen in love with the Sylvari and plan on playing one over Asura now that I've spent a considerable amount of time with the character creator and their lore. I was disappointed however that I couldn't be part of the Nightmare Court (I'm not sure what that says about my personality) instead, I chose to make an evil looking Sylvari. Back on topic, the article really is worth a read and begins to explore what really underlines a groups agenda, such as the Nightmare Court.
I've not linked anything to Key and Dagger for a while, but their latest post specific to Cross-Profession Combos caught my eye. Covering the basics of what combos are, it also looks into the role that the thief plays in this, covering the fields and finishers they have at their disposal.
Ravious has a great article called Gathering Gold where he discusses the importance of gathering and the wealth it can bring. I'll be exploring money making in Guild Wars 2 a great deal after launch as it is surprisingly easy to make if you know where to look. Head on over for some useful pointers.
Over at Guild Wars2 WvW, Yoshi has written a really helpful guide covering the latest addition to structured PvP: Legacy of the Foefire. I actually really love this map but find it all hinges on holding the middle which provides such a huge advantage for reaching the other two points. I don't think me and my guild have ever approached the enemies King simply because it really isn't necessary. What are your thoughts on the map?
Lastly, Reddit undertook a poll just after the last stress test to explore what professions and races people would play on launch. With over 5000 responses, I actually found the results incredibly surprising. Why the lack of interest for Necromancers and Charr? What do you think the reasons for that are?
If you have any news, editorials or community work you feel warrants our attention, make sure you let me know by dropping me an email at email@example.com or Tweet me @PersistentWorld