The first article that caught my eye this week was from GW2WvW, where they briefly discuss Asura and the prospect of anyone serious about PvP only playing them. Personally, I'd love to play Charr but they are too big, too bulky and lack any sense of speed. As much as I'd also love Sylvari, it was simply too satisfying zipping about the map as a tiny long eared scamp to not pick Asura. In reality, who would you target first: the huge Norn or the tiny Asura? I know who I've always aimed at...
Over at Distilled Willpower the dreaded discussion of Gem buying rears its head, though Will does a good job of demonstrating the process. I personally love the store and have experience with a similar system from Eve Online. The fact that ArenaNet also have a permanent Economist as the member of the team really suggests they are taking the matter very seriously. That reminds me, I must lock away my credit card.
Still with Distilled Willpower, he has 5 useful tips for the Guild Wars 2 gamer.
Next up is a huge article from Hunters Insight, providing a wealth of links relating to Guild Wars lore. Definitely worth a read for anyone seeking a little history and insight into the world of Tyria.
I'm loving Dragon Season's guides at the moment and they've a great overview of Guilds in Guild Wars 2.
Entombed over at Dinvinity's Reach has a neat little article picking out four things he feels need improvement with Guild Wars 2. In relation to the weather effects, I'd like to see them more frequently. Torrential rain, horrendous snow storms and fog would really add some serious atmosphere while out adventuring. As for the cap on Guild numbers, I always find the complaints a little odd as ArenaNet have said they are implementing various features to allow you to do this, although the 100 member cap already sounds a lot to me.
I don't think I've ever linked anything to Guild Wars 2's Reddit, but there is a huge thread discussing Randomness in game. As a player who really dislikes random abilities (which sounds ridiculous considering I plan on playing Engineer) this is a topic close to my heart.
Lastly this week, Taugrim has published a great video of him taking part in two 1 on 1 matches against a mesmer and necromancer. What I found most impressive was just how much damage the rifle is capable of and only wish the Engineers was as capable. I'm hoping in future videos he keeps the in-game sounds, as opposed to a soundtrack, as I think that would really add some much needed punch to the fights.



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What I found most impressive was just how much damage the rifle is capable of and only wish the Engineers was as capable.
I can't speak to Engineer's direct damage capability, but I have seen Pistol/Shield capable of putting up very high sustained condition damage, via my guildee Top of <Maven>. I wish he had documented his build in a video or article because it had great survivability and high sustained DPS (so long as the target didn't have sustained condition removal).
I'm hoping in future videos he keeps the in-game sounds, as opposed to a soundtrack, as I think that would really add some much needed punch to the fights.
Thanks for that feedback.
To provide some context here, I resisted putting music in my narrated videos for 4 years, because I did not (and still do not) want music to be the focus of the video.
At the same time however, I recognize that music improves the "production value" of a video - it creates atmosphere, smooths out the narration dead spots, etc. So it's definitely a tradeoff of whether I have music or leave the in-game sounds in.
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