First on the list and while not technically community news is NCSofts announcement that Guild Wars 2 has sold over 2 million copies. This can only be good news for ArenaNet and NCSoft despite halting digital sales on their official website but without knowing the total cost of developing Guild Wars 2, it's a little difficult to know how close they are to recouping their initial outlay. What also interests me is how well the gem store is doing on top of that. I know I've already spent £40 in the store, so many others surely must have.
Over at Hunters Insight there's an interesting journal of the World versus World experience that details just what Hunter got up to when he went in alone. I must admit, queues haven't been too bad on Gandara (about 10 minutes) which is absolutely fine, but life would be so much easier if they just gave you a figure of how long you would have to wait.
I imagine Colin Johanson was smiling from ear to ear while writing this post and I really agree with absolutely everything he said. I personally felt some of the dungeons were too easy already and that part of the problem is peoples lack of coordination and an attitude of not willing to change their tactics or take care when working through content. Here's hoping the difficulty remains or better yet, gets harder.
Ravious has an excellent article specific to Guild Wars 2's Trading Post, ecomony and the fact that it is all underpinned by gathering. I really couldn't agree with this post more and really can't stress enough how easy it is to make money if you spend the time circling each area for nodes to harvest and sell on.
In line with this, Guild Wars Gazette have a really useful article detailing the fine crafting materials you can obtain in Queensdale. Although it will take you some time to gather plenty to sell on, it's well worth doing if you are short on money. I'm hoping they release more of these guides.
I haven't covered anything Engineer specific for quite a while but Flamethrowing has highlighted a pretty interesting build to use. Grenades are really fantastic in World versus World and also excel underwater so I'm very tempted to take this for a test drive.
Massively have an article detailing three things Lord of the Rings Online needs from Guild Wars 2 and visa versa. I don't actually agree with any of them and really find the fascination with mounts bizarre. Considering swiftness is readily available for most professions and waypoints cut out 99% of running time, what would be the purpose of a mount?
What is your opinion on the fine trading materials? Do you think the drop rate is too harsh or the number needed in crafting too high? There's a great discussion about it over on Reddit.
GW2Spidy.com provides a real time Trading Post tool that makes flashy graphs and charts based on Trading Post activity. I've found it incredibly useful to monitor trends of what is or isn't selling and is great to have open on your tablet while trading away. Show your support and head on over!