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Interviews

Interview: Design Philosophy and the Endgame

October 10, 2010 - 11:31pm -- Sardu
GW2 Design Philosophy and the Endgame

While ArenaNet may not have had the same kind of massive floor presence as it did for gamescom and PAX Prime, the developer nonetheless still managed to make a huge splash with Guild Wars 2 at New York Comic Con 2010. Not only was the rewards calculator for the Hall of Monuments revealed for those players of the original game who have been eager to learn what shiny new things they can unlock for their GW2 characters, but there were also numerous demo stations and an excellent panel discussion for the game.

Interview: Core Gameplay in Guild Wars 2

September 20, 2010 - 11:57pm -- Sardu
GW2 Community Interview on Core Gameplay

As much as many of us here at Ten Ton Hammer enjoy getting the opportunity to speak with AreanNet about the development of Guild Wars 2, we also realize that our community members are equally curious to learn more details about the upcoming game. In fact, for our latest exclusive interview we gave our readers the opportunity to submit their Guild Wars 2 questions which we made sure to ask during our recent discussion with Game Designer Izzy Cartwright.

Interview: Personal Story and Progression

September 13, 2010 - 12:59am -- Sardu
GW2 Personal Story and Progression

Last week Ten Ton Hammer brought you an exclusive interview on some of the more combat-focused aspects of Guild Wars 2, such as weapon sets, skills and the traits system. And while saying that we’re impressed with what we’ve seen of combat so far in the game demo would be a gross understatement, that’s only one aspect of the much larger gameplay package that Guild Wars 2 has to offer.

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