After a brief title change and 4 months having passed, I felt it time to look once again at Guild Wars 2’s profession to establish what’s hot and what’s not. As always, this post is based on my own anecdotal evidence while I remain ever keen to hear your views on the status of your profession.
Over on the official forums Robert Hrouda, during the course of discussing dungeons, began to shed a little light on rangers and their pet functionality (and limitations in dungeons).
Over on Reddit this morning, there's an interesting topic discussing Ascended items and how the entry level for them almost forces all individuals to choose a "main". I must admit, it's something I recently discussed with friends and is also something I've had to deal with. With 5 level 80 characters, it has come to the point where I need to acknowledge I cannot spend equal time across all of them.
Spirit Watch is the latest addition to the Guild Wars 2 structured PvP roster. If it’s one thing that is evident from the moment you start, is its verticality which is much greater than that of Temple of the Silent Storm. Second only to this is the fact that Spirit Watch is absolutely stunning to look at.
This week Bungie has let loose some details regarding their upcoming MMOFPS Destiny. As a long time Halo player I of course was interested in the news and watched it all closely. What I found was Bungie highlighting some features ArenaNet had mentioned before launch. Ideas I just can’t get out of my mind