It isn't often that I'll promote something that costs our readers money. In this instance however, I'm willing to make an exception.
It wouldn’t be surprising to know that we here at Guild Wars 2 Hub love Guild Wars 2. Like any fan, we pine for collectors items to get our real-life hands on. As good as a Collectors Edition copy of the game or Charr plush is, we felt something a little more unique was in order. With that in mind, we set about designing and printing 8 unique trading cards...
This week it's Kill Ten Rats turn to host our round table. As always, Ravious, Massively's Elisabeth Cardy and I took part on a hot topic, with abilities and more specifically unique abilities such as portal and stealth up for discussion. You can head on over to Kill Ten Rats to read the and take part in the full discussion.
I logged in today for my daily dose of doing my dailies in Guild Wars 2 and it struck me just how much I want the new achievement system to be in place. I don’t think anyone would say the currently daily achievement system is their favorite part of the game, but the recent reveal of the new system has really highlighted just how lacking the current implementation is.
Over the past week we’ve seen ArenaNet make a large push to engage the community and lay out their plans for 2013. After a wintersday update that included (virtually) no permanent content, it’s nice to see what they plan to add to the game long term. Here’s the issue though, despite a few confirmed changes coming in the January update, it seems like most of the good stuff isn’t hitting till February at the earliest, maybe even further. ArenaNet wooed it’s fanbase into a chant of “when it’s ready” before the launch of the game, but convincing them to wait months for basic features once the game is out has proved a slightly harder trick to pull.