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"Furious Ranger" build

July 26, 2012 - 6:14pm -- sylvinstar

You will see the main point of this build pretty quickly.  Crits and bleeds.  I would combine this with food that increased boon duration to make sure Fury was up almost constantly.  This is a damage build, definitely not about support or survival (unless you count killing things quickly as survival - which I do).  Note that the Wilderness Survival trait should also say decreased survival skills by 20%  There are a couple ways to gain swiftness which allows for quick setting of the spike trap or doing anything else that much quicker.  Also note the rune of rage with its increased fury duration of 20% and its increased crit damage.

http://www.gw2build.com/builds/simulator.php#1.6.4.10.21.0.20.28.28.0.13...

 

MallowOni
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Bleed fountains ftw!
It looks good, and after trying the necro I can definitely see the appeal of bleed builds. I do have a few observations on some choices.

1) Why Steady Focus over Keen Edge? Even with Natural Vigor, you probably won't have full endurance very often due to the nature of combat.
2) The Intelligence sigils on your weapons don't really have a strong attack to work with. After swapping, there's no single powerful attack that you can really smack somebody with. Maybe you could slot Energy (more up time on Steady Focus), Earth (even more bleeds!), or some other sigils instead.
3) The Air sigil on your axe could just as likely proc on a secondary target due to bouncing, which would put the effect on cooldown & mean you'd be applying less pressure to your primary target. That might be something else to look at. Perhaps try Fire instead since it does AoE damage and hits very nearly as hard (about 100 damage less per proc but hits multiple targets).
4) Why not Sharpened Edges instead of Pet's Prowess in Skirmishing?
5) Offhand training in Wilderness Survival only benefits one attack every 25 seconds. Instead how about Vigorous Renewal to work with Steady Focus or possibly Expertise Training depending on pet choices?
The greatest of teachers won't hesitate To leave you there, by yourself, chained to fate
sylvinstar
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There are some better ways to

There are some better ways to make Steady focus better, however my thought there was that I do have +50% stamina regen via the 5pts. I put into Wilderness survival, and this would mainly come into play when I jump out of melee using cripples from pets or spike trap and into short bow range.  Here my stamina would be less likely used up, especially if the mob is focused on my pet or if it is a melee mob.  This 10% will hopefully be stacking with the 10% from flanking while using my bow (again assuming my pet is taking agro).

2)I agree on this..was thinking of trying to go for conditions proc'ing off from crits instead since Fury will be up a lot.

3)True but with a 5s cooldown I'm not worried since I should be criting an aweful lot.  The idea was to use the axes #2 ability more as a point blank on my primary target, so that out of 5 hits at 30% chance per hit, you are sure to get a proc with it.  I'm not fond of proc'ed AE's because there are situations where unintentional agro can be bad.

4)I looked at this and didn't do it for some reason.  I wanted my pet to do more damage I guess.  After testing pets a lot last weekend I noticed that certain ones critted a lot and for decent damage.  Point taken though.  Sharpened Edges is much better with this build.

5)Furious grip kind of makes up for the cooldown loss I suppose.  Definitely see your point there.  I thought about that when I saw no benefit when the shortbow was up, but I was just focused on keeping Fury up as much as possible.  I'd probably go with Expertise training as it would work well with Malicious Training.  Some of the ranger pets reapply conditions furiouslydevil

Also, I did a lot of bug testing with traits that affected pet boons and conditions this weekend and it seemed kind of buggy for certain pets.   There were definitely benefits, but I am building this with the mindset that A-Net is going to fix some things...

--------------------------------------------

For fun I played around with this build and ended up with a might stacking crit build that is more pet reliant for damage.  This build increases overall damage and condition damage through the might boon.  If I did the math correctly 1 stack of might at level 10 is and additional 8.75 power and condition damage(probably rounded down to 8).  If you add that to each tic of 24 stacks of bleeding on a mob that's 132 damage per second.  With this build you are looking at multiple stacks of might on the pet and myself.  I switched the bow sigil to grant 3 stacks of might for 20 seconds on swap.  It might even be nice to switch the axe out to this as well...

http://www.gw2build.com/builds/simulator.php#1.6.4.10.21.0.20.34.28.0.13...

MallowOni
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Whups
I'm so stuck in a PVP mindset that I forgot to ask if this would be for PVE. In that case yeah, some of those things aren't an issue.

I will disagree with you on point #3 though. If you're already bouncing axes around, you're very unlikely to grab extra aggro via the Fire sigil proc.

Which pets are you planning to use, Lynx + Eagle/Hawk pershmaps?
The greatest of teachers won't hesitate To leave you there, by yourself, chained to fate
sylvinstar
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Yeah this is a PvE build. 

Yeah this is a PvE build.  True enough on #3.

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